Eddie
Baixing Chen



Interested in game design. Focusing on interactive design in Parsons School of Design. Exploring different kinds of gameplay through installation differ from traditional gameplay in both Unity and Processing.



︎Contact: @cbx.shing@gmail.com 

︎︎︎About me

︎@edc.chan

︎Eddie





Game Design-------


︎︎︎ Go Tangible!

︎︎︎ La Maison des Tulipes

︎︎︎ Take Me Back

︎︎︎ BetMe



Fun Side Projects---


Art Work & Installation-----

︎︎︎ Reconciliation

︎︎︎ Storage

︎︎︎ Lifeverything

︎︎︎ Drawing Tin-Can

︎︎︎ “Role”


P5JS-----------------------

︎︎︎ EÈÉÊËĒĖĘddieèéêëēėę



UI/UX-----------------------

︎︎︎ Petchat





Eddie
Baixing Chen



Hi, I am Eddie Baixing Chen. Focusing on interactive installation in Parsons. Researches lies on emotion
and immersive experience. Also have some experience on Unity game design.


︎Contact: @cbx.shing@gmail.com

︎︎︎About me

︎@edc.chan





Game Design & Programming Projects-------



BetMe

Card-Board Game

Contribution:

︎︎︎ Gameplay rules

︎︎︎ Designing context(numbers design)
︎︎︎ Prototyping
︎︎︎ Reseaching




Go Tangible!

A Unity game controlled by Arduino

Contribution:

︎︎︎ Coding part of the controller in Arduino and active it in Unity.

︎︎︎ Install the til-sensor.
︎︎︎ Play-testing.
︎︎︎ Reseaching





Take Me Back

An experiencing game created by Unity

Contribution:

︎︎︎ Play-testing

︎︎︎ Coding Interactive Part
︎︎︎ Debugging
︎︎︎ Brainstorming



La Maison des Tulipes


An escaping game done by Unity

Contribution:

︎︎︎ Interactive coding part, and debug in Unity.

︎︎︎ Play-testing.
︎︎︎ Developing each stages puzzle with team member
︎︎︎ Researching
︎︎︎ Prototyping




Installations & Programming------------



Storage

A music installation 






Drawing Tin-Can

A Installation about communication










Eddie Baixing Chen
©edcbaix