Eddie
Baixing Chen



Interested in game design. Focusing on interactive design in Parsons School of Design. Exploring different kinds of gameplay through installation differ from traditional gameplay in both Unity and Processing.



︎Contact: @cbx.shing@gmail.com 

︎︎︎About me

︎@edc.chan

︎Eddie





Games & Experiments---------

︎︎︎ Go Tangible!

︎︎︎ La Maison des Tulipes

︎︎︎ Take Me Back

︎︎︎ BetMe



Art Work & Installation-----

︎︎︎ Reconciliation

︎︎︎ Storage

︎︎︎ Lifeverything

︎︎︎ Drawing Tin-Can

︎︎︎ “Role”


P5JS-----------------------

︎︎︎ EÈÉÊËĒĖĘddieèéêëēėę



Product--------------------

︎︎︎ Braille Music Chart



UI/UX-----------------------

︎︎︎ Petchat





Eddie
Baixing Chen



Hi, I am Eddie Baixing Chen. Focusing on interactive installation in Parsons. Researches lies on emotion
and immersive experience. Also have some experience on Unity game design.


︎Contact: @cbx.shing@gmail.com

︎︎︎About me

︎@edc.chan





BetMe

Card-Board Game

Responsible for:

︎︎︎ Gameplay rules

︎︎︎ Designing context(numbers design)
︎︎︎ Prototyping
︎︎︎ Reseaching





Lifeverything


Effects about life simulated



Go Tangible!

A Unity game controlled by Arduino

Responsible for:

︎︎︎ Coding part of the controller in Arduino and active it in Unity.

︎︎︎ Install the til-sensor.
︎︎︎ Play-testing.
︎︎︎ Reseaching






Storage

A music installation 






Drawing Tin-Can

A Installation about communication






La Maison des Tulipes


An escaping game done by Unity

Responsible for:

︎︎︎ Interactive coding part, and debug in Unity.

︎︎︎ Play-testing.
︎︎︎ Developing each stages puzzle with team member
︎︎︎ Researching
︎︎︎ Prototyping






Take Me Back

An experiencing game created by Unity

Responsible for:

︎︎︎ Play-testing

︎︎︎ Coding Interactive Part
︎︎︎ Debugging
︎︎︎ Brainstorming







Past Work-----------------------------

























Eddie Baixing Chen
©edcbaix