Eddie
Baixing Chen



Interested in game design. Focusing on interactive design in Parsons School of Design. Exploring different kinds of gameplay through installation differ from traditional gameplay in both Unity and Processing.



︎Contact: @cbx.shing@gmail.com 

︎︎︎About me

︎@edc.chan

︎Eddie





Games Design-------


︎︎︎ Go Tangible!

︎︎︎ La Maison des Tulipes

︎︎︎ Take Me Back

︎︎︎ BetMe



Fun Side Projects---


Art Work & Installation-----

︎︎︎ Reconciliation

︎︎︎ Storage

︎︎︎ Lifeverything

︎︎︎ Drawing Tin-Can

︎︎︎ “Role”


P5JS-----------------------

︎︎︎ EÈÉÊËĒĖĘddieèéêëēėę



Product--------------------

︎︎︎ Braille Music Chart



UI/UX-----------------------

︎︎︎ Petchat





Eddie
Baixing Chen



Hi, I am Eddie Baixing Chen. Focusing on interactive installation in Parsons. Researches lies on emotion
and immersive experience. Also have some experience on Unity game design.


︎Contact: @cbx.shing@gmail.com

︎︎︎About me

︎@edc.chan










Take Me Back
03/15/2021

The world has been heavily affected by the Covid-19 virus.  People gradually turn from fear and anxiety to be accustomed to the current living style . While everyone is looking forward to returning to the previous life, daily life seems to be inseparable from all kinds of care protections. Even the most fabulous city center has once became desolated.

While the whole world is trying the best to recover, the fictional liked life has incurred so much inspiration for designers and artists. Questions and Speculations have been made and developed into different types of projects to reflect our real-world story.




Gaming Progress
Our story happens inside the train of the NYC subway station. The player starts in the scene inside the train and could not get out but only observing the outside station view. The interactive storyline happens inside of the train. The shitty and shallow situation and the objects would suggest to the player that this is an abandoned place. The posters, advertisements, and other objects designed for "pick up", such as masks and gloves  would give more information about the background of the story to the player.

When the player collects the needed tool and found the button to open the subway door, the play can transfer into the next train track. The second train is where the player should be able to find the "important button" to take it  back to the normal world.

Storyboarding of the gaming system. (Kyle Xiao)






Game Scenes



Interactive Design
We have designed a few different interactive types in the game, and below are 4 main types. In this game, the player is able to pick up things like the mask, or just simply pick up and put down some objects in the train for fun. There's a newspaper on the subway seat, which the player can click to unfold and see the information.   The door of the first train track could be opened when the player is trying to get through, and that's where the player could get to the next scene. In the second train, there's a button   on the wall which could be pushed and get to the final scene.




Details
Other than the objects and newspaper information, we tried to build more details in the scene which could give more hints to the story background. For example, there are advertisements outside the train on the tunnel wall which are related to the Covid-19 situation.  

Eddie Baixing Chen
©edcbaix